Hey all,
As I saw here (Transform Constraints: Horizontal and Vertical Mix?) and here (Control X and Y separately with a transform constraint · #342 · EsotericSoftware/spine-editor), separating transform constraints between x and y is not yet built. I was wondering if there is a workaround I could use.
I saw Erika's suggestion of using 2 bones, but I am still confused on how that could work.
If I only move X-constraint bone and not the Y-constraint bone, then wouldn't it look weird for the mesh to not move enough in the X direction because it is weighed by the not-moving Y-constraint?
And if I parent the X-constraint bone to the Y-constraint bone, although it would look fine when the X-constraint bone moves, wouldn't it look weird if the Y-bone moves because some of the mesh will not move much because it is constrained by the non-moving Y-constraint?
And if I try to use a transform constraint between the X-constraint bone and the Y-constraint bone, wouldn't it defeat the purpose?
Thanks for your help!