• Unity
  • Multiple animations at the same time while using Mecanim

Hello! I am working on a game and I want to play my shooting animation while the character is idle or running or jumping. Is there a way that a can accomplish this?

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Of course, you just have to add a second layer to your Mecanim Controller as usual. There you can add your own set of shooting animations while the base layer will hold the running and jumping animations.

A side note: Don't forget to set the layer weight of the second layer to 1.0, as it defaults to 0.0 and shows no effect.