Hello!
Sorry if I missed already exist such topic but I didn't found the answer for my question here.
I'm trying to draw many spine animations on html canvas (via Konva.js) and have some performance issues. Currently there are 32 (the same) animations with 20 slots each. And in this case I get about 15 fps. I have tried to do the same without konva with vanilla js only and got approximately the same result.
During some experiments I didn't get significant relations between fps and texture size, but got it for animation slots number
Do you have any advice how can I improve drawing speed for each animation?
Thanks