kosanake Hy guys! Is it possible not to flip exact bone/slot when the skeleton was flipped? I need it for images with text. PS use libGDX runtime
Nate You can extend or edit Skeleton#updateWorldTransform and only pass true for flip to select bones.
kosanake thanks, Nate! It worked for me: skeleton.updateWorldTransform(); skeleton.findBone("sign").updateWorldTransform(false, false);