Hello,
What would be the easy way to find a collision/intersections between two bounding box located in two different gameobject ?
I tried to understand http://esotericsoftware.com/forum/viewtopic.php?f=7&t=1337&p=6424&hilit=box but I couldn't get it... Is there really no basic fonction to check if there is an intersection with a bounding box ?
I have one even crazier question: how can I make the SkeletonAnimation bounding box interact with Unity Colliders ? Is there a way I can receive events like OnTriggerEnter() with the intersections between an Unity Trigger and a Bounding Box ?
Thanks for your help