Anisoft a écritI noticed in the documentation there is a part about converting an atlasRegion to a sprite.
Search engines seem to not operate well either in these times, as this is the second posting referencing Pharan's old documentation pages within two days 😉.
A general note to prevent confusion in the future:
Please note that the tutorial pages by Pharan are old and obsolete, so please use them with caution. Please primarily use the official git repository or spine-unity documentation pages as reference. Unfortunately we do not have access to Pharan's private git repositories, so we cannot change these (Pharan left Esoteric Software about 1.5 years ago).
Anisoft a écritHowever I noticed that [..] doesn't seem to have a button in the skeletonDataAsset.
Thats why it reads SpineAtlasAsset's inspector
😉. It is named Apply Regions as Texture Sprite Slices
in the Inspector of the atlas asset.
However, the button is displayed in a very bad style without any borders since Unity 2019.3, I wanted to fix this problem but could not find again where it occurred. So thanks very much for the (indirect) hint, it will be improved right away! 🙂
A new spine-unity 3.8 unitypackage has just been released with the corrected button GUIStyles.
It is available here for download as usual: Spine Unity Download