• Unity
  • adding new Skeleton Render Separator restoring old values

  • Modifié
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I removed SkeletonRenderSeparator component and re-added it and found that it does not clear the slots names for me. The old values reappears.

Please find the documentation about the SkeletonRenderSeparator component here:
spine-unity Runtime Documentation: SkeletonRenderSeparator and SkeletonPartsRenderer

The reason for the observed behaviour is this paragraph:

Nick a écrit

Note: This field is serialized at the SkeletonRenderer (or SkeletonAnimation and SkeletonMecanim subclass) component, SkeletonRenderSeparator just provides the interface for it.