- Modifié
adding new Skeleton Render Separator restoring old values
I removed SkeletonRenderSeparator component and re-added it and found that it does not clear the slots names for me. The old values reappears.
Please find the documentation about the SkeletonRenderSeparator component here:
spine-unity Runtime Documentation: SkeletonRenderSeparator and SkeletonPartsRenderer
The reason for the observed behaviour is this paragraph:
Nick a écritNote: This field is serialized at the SkeletonRenderer (or SkeletonAnimation and SkeletonMecanim subclass) component, SkeletonRenderSeparator just provides the interface for it.