Hey!
I have a question about rendering a spine sprite over a FBO (Frame Buffer Object) in LibGDX.
If I render the sprite directly to the screen, I get no problems, but if I render it to a FBO and then to the screen, this black borders
appears again (viewtopic.php?f=9&t=1046).
What's the problem? I need to configure something in the FBO? filtering? blending function? some spine exporting options?
Thanks in advance.