Hello everyone,
First, I hope not to duplicate a subject, I've searched several times on youtube, google and in this forum and did not find a complete answer.
I'm creating animations for the first time (I am literally a noob), and I was wondering if there was a way to mirror a complete animation AND change its meshes (character's hair and so on) using Spine. I don't want to replicate the walktrough by creating a different animation,skeleton... from scratch...
So from there I was thinking about copy my current project lets say p1 in another project p2, replace some meshes and then on Unity mirror the p2 animation when the player goes the other way.
What do you guys think? Did I missed some crucial information or basic knowledge? Is there a better way?