Hey peoples, First off I want to say I'm really enjoying spine and want congratulate you fine developers for making such a nice tool.
I'm part of a small dev team making 2d combat game called 'Honourbound' and I'm currently animating some characters in Spine to see how viable it will be and if the style of animation will work with the games tone. (I think it will and so far the results are pretty awesome) You can check out some of the stuff here if you want.
http://honourboundgame.tumblr.com/
Anyway I'm currently animating some attack moves where the character either has to turn 360 or there is a change in feet stance which requires his feet and torso to be flipped and facing the other way. Currently I can achieve flipping a bone or texture using the scale tool and giving it a negative x value. However this isn't ideal as its somewhat slow and then since the game runs at 60 fps theres a chance that for a single frame that x value will be 0 and the texture might pop (however that part still needs testing to see how bad it is)
I hope I explained that ok as I'm just finished for the day and am sleep
I'm just wondering does anybody know if I'm missing something or if there is a way to flip a texture or bone without scaling or having duplicates of the same texture?
Thanks yo!
Tom
NinjaMonkeyBrain