• Editor
  • Setting Default Pivot Points for Images

Related Discussions
...

Hi,

I'm a new user, looking to integrate Spine into my game's tool chain, and had a question concerning traditional frame-by-frame animation composition.

I would like to set a default pivot point for each of my frame images, so that there is no translation necessary when they are added to a Slot.

Having searched through the forums, the YouTube videos, and opened the Dragon example project, I am still unsure as to how this is achieved.

Any help would be greatly appreciated.

Sunkai.