I have two characters both setup poses are hidden behind a clipping mask. when I export them to unity only one of them is hidden by the clipping mask in the setup pose on the inspector. I know that it works because its working for one of my skeletons but im boggled as to why its not working on the second skeleton.
Thanks in advance
Figured out the problem here. The character that had the messed up setup pose had 2 materials instead of 1. I increased the size of the Sprite sheet to 3200 from 2048 and it fit everything on one material and it fixed the problem.