I'm looking for a way to queue mutliple animations in a sequence and loop that sequence as a whole.
E.g. A1 > A2 > A3 > A1 > A2 > A3 ... etc
Is there a way to do this in a fire-and-forget manner (similar to SetAnimation(... loop: true)) or do i have to monitor the currently playing animation and re-queue the sequence each time?