kfbr991 Hi, I could not find any related posts so here is the problem I have. I intend to run my unity game on Android. Everything is fine and works as intended in editor. However i simply don't understand what is going on in build. Here are the videos as I simply can't express this with words. My Observations: Im printing both lossyScale and position of character and numbers tell me that character object(as well as all bones, I tested) are in the right place both On android and in editor(the weird image also implies the same, i use it to detect where character is in android build). however the render image itself, does not get effected by scale sign change and it does not care where the character is.
Harald Which version of the spine-unity runtime are you using, and which version of Unity? Are you using Lightweight Render Pipeline?
kfbr991 spine is 3.8 unity 2019.2.0f1 and yes using Lightweight I just built with unity 2019.2.8f1 and the issue is solved.