I have some libgdx Actors walking around being all Spine-ish and awesome with Skeleton, SkeletonData, rootBone and Animation. I am, however, having trouble finding some way to set the bounds of the Actor from the Skeleton to make the Actor clickable. Is it possible to do this? I could of course hard code some approximate bounds, but with scaling and stuff it may be hard to implement. I guess setting the bounds from a skeleton might be hard as well since the actual size of the Actor may change over time (in my current case it is not).
What is the best way to achieve this?