Hello,
I'm trying to translate a skeleton on the Z axis to enable rendering of a billboard-style entity.
Looking at existing posts the closest to my issue I could find is the following based on MonoGame.
http://esotericsoftware.com/forum/Rendering-Spine-Characters-as-2D-Billboard-in-3D-World-12192
Looking through the libgdx runtime code however the structure of the mesh doesn't seem to use a zero z vertex, but rather no z vertex at all.
Is that an option to translate a skeleton on the Z axis? I'm starting to think that the only way is to write a custom draw function which includes z-index / vertex but I really hope there's a quicker way.
FYI I have tried to translate the whole Batch to prove-concept this and it does work however this solution is not viable as each entity has its own Z position and I would have to flush the batch for each object which doesn't make a lot of sense.
Thanks!