toux Hi all, I have very huge gc alloc one I SetSkin() I use unity 2018.4 and export was with Spine3.7 Can someone guide me why this happends? How can I solve or fix it? Greetens
Harald Can it be that your character's number of vertices or bones is very high? It looks as if there are two different Spine skeletons (SkeletonRenderer.Awake called twice), you could identify which one is causing it.