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  • Is possible "Order" skeletons??

Hi!

I'm trying to animate 2 skeletons in the same project but the new skeleton is always in the "top" position and the old one in the "bottom" position. The new skeleton is a background.

Is possible to order these skeletons with any shortcut that I don't know?? :$

In a negative answer.

Is possible to load the background as a slot in the main skeleton and "unlink" the slot to the "root" bone? I dont want move the background with the root bone 🙁

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I'm afraid it's not possible to order skeletons yet, this is something that is on our to-do list.

We've been talking about having a separate node for background/template images for a while now. The root is the top level item in the hierarchy so you can't move the root bone around without also moving the background image. What I suggest for now is to place a bone on the root and then place your character on that, then you can move that bone around to move your character and the background image will stay in place.
We will improve this soon!

I already had that bone for making "stand moving" animations, like "roll" or "enter a door". But in this particular case, I need that the root bone moves with the character. I move the root bone in a "jumps animations" is easy to me to watch how the animations is looking. Then, when I export the character animations, he is always in the same position and the programmer moves the character.

Well, in this case i will make the animation using the "stand moving bone" and then I will delete the keys of this bone.

Thanks for a quick answer!

You can use a separate skeleton for backgrounds so you don't need an extra bone on your actual skeleton.

There is no way to set skeleton draw order yet, sorry.

The problem is that when i create a new skeleton for use it as Background, this skeleton is in the front and I can´t set it in the back position. But don´t worry I already finish the animations that we need. I put the Background in the root bone and use my Auxiliar bone like it was the root bone.

thanks anyway!!