• Unity
  • Bug with mesh vertex animation

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Hello! After upgrading to 3.7 Spine Unity Runtime using mecanim. The animation of the vertices with checkbox "auto reset" is good, but without it, all the animations vertexes have wrong scale.

Any tips?
Thank you!

I assume you have followerd Pharan's Upgrade Guide.

Does this problem also occur if you test the asset in isolated conditions, copying the 3 exported Spine assets into a new empty Unity project? If yes, then a reimport on the single directory where the asset resides could help.