Hello!
I'm just now digging into Spine and having a lot of fun learning. The documentation has been super helpful thus far!
I'm running into an issue with a rig I'm working on where the lower leg clips through the foot in an undesired manner. As seen in the attached image, if I move the ankle IK goal, everything stays connected correctly and looks fine. But if the character bends down too low (for instance, when starting a jump) the lower leg clips below the foot.
Is there a better way to set this up? Should the foot just be attached to the lower leg and only have two art pieces for the leg instead of three? To get a nice foot curl / foot fall instead of the foot always being flat should the foot be two pieces instead of one?
I haven't really dug into meshes or clipping masks yet but would love any advice from a more seasoned user than myself.
Thanks!