Hi There
Trying to make some modifications to the bonefollower script, and ran into something I can't seem to figure out.
thisTransform.localPosition = new Vector3(bone.worldX, bone.worldY, followZPosition ? 0f : thisTransform.localPosition.z);
In the line above, what in the world is that last assignment for the z position doing? I have tried googling, but not sure what the question mark and colon are doing.
Use case is that I need a gameobject to follow the z position of the bone, but slightly behind it (like .1f in unity, for z-sorting purposes).