Hi,
I was wondering if I could use Spine as a 2D sprite atlas without hitting my game performance.
For example, I have 10 different little objects in my 2D side-scrolling game. Each object are displayed with different sprites. I can make a SkeletonData that have 10 different "animations," each "animations" are merely one image (in one frame) displaying a particular "sprite". For each object, I just have to select the right "animation" so the right sprite is displayed.
So, my question is: is it okay to do that ?
Lets say I have like 100 objects displayed on my screen, do Unity-Spine treat those "animation of one static image" as simple images ? Or do they generate the same overheat as real animations does ?
I hope i am clear enough.
Note: I want to use Spine as 2D textures atlas because I am already using Spine for real animation, but I want to use it for much simpler sprites because I am lazy.
I was wondering if I could save time using Spine everywhere.