• Editor
  • Mix animation include setup pose?

  • Modifié

There are two animation.
Each of them has slotA's attachment mesh deform keys.
And slotA's attachment is invisible in the Setup pose.

There will always be a setuppose procedure while calling Set/AddAnimation to switch anim1 to anim2, or anim2 to anim1 with a positive mixduration.(also in Editor Preview)

Is it possible to avoid this? Only when the attachment is visible during setup mode, they will stay in place and mix normally.

Related Discussions
...
  • Modifié

Hmmm, this is possibly a bug. I've forwarded this thread to Nate and Mario since I believe it is a runtime issue.

Out of curiosity, why do you need to hide the attachment in Setup mode?

Shiu a écrit

Hmmm, this is possibly a bug. I've forwarded this thread to Nate and Mario since I believe it is a runtime issue.

Out of curiosity, why do you need to hide the attachment in Setup mode?

Glad to hear that!
My usecase : my character has sideview walk / run animations. I need to hide character's eye in the reverse side .That eye attachment only shows when character's face at some specific angle.