- Modifié
There are two animation.
Each of them has slotA's attachment mesh deform keys.
And slotA's attachment is invisible in the Setup pose.
There will always be a setuppose procedure while calling Set/AddAnimation to switch anim1 to anim2, or anim2 to anim1 with a positive mixduration.(also in Editor Preview)
Is it possible to avoid this? Only when the attachment is visible during setup mode, they will stay in place and mix normally.