• Editor
  • Batch processing

Since updates to Spine break compatibility with previously generated skel files from time to time it would be nice to get a batch processing that would regenerate older projects with one click. Right now I have 32 animations which I will have to click through using the not-so-good file browser while at it and export again... Maybe a command line tool for generating skel from spine?

Also would be nice if you had allowed avoiding updates - so we can use old version until we have time to deal with problems coming from updates.

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You can avoid updates by going to Settings and setting "Update" to something else than latest.

Do you store each animation in its own project?

3 mois plus tard

Any update on that? I have about 30-40 projects that need to be reexported each time the format changes. Would be nice to be able for example to run spine from command line to automate that...

Not sure if we'll be able to get to this any time soon, but I'll poke Nate.

4 jours plus tard

I don't think it is normal to have so many separate projects?

16 jours plus tard

Well, I keep each animated object separately (in separate project) and I have more than 30 of them right now. I didn't know you can have more than one skeleton in file. I will try to merge those projects now...

edit: OK, merging all my projects into one/two projects solves the problem. :whew: Thanks.
edit: All working now, thanks, I was stupid, haha. 🙂