Emilijus, thanks for your feedback!
I've watched the video and have some ideas now on how to improve these animations. I've learned a lot from this video, actually. 🙂
Yepp, changing these transparent effects is on my task list.
Unfortunately, I can't really divide a bell pepper character, for example, to more separate layers, but I can't wait to try it for other enemy characters that are less solid.
Can you please elaborate regarding a better art?
Hi again!
Thanks again for the feedback and constructive criticism, that inspired to me learn some new techniques and implement them right away! :yes:
Here's another enemy character with updated animations.
VIDEO
I'd say these animations definitely look more interesting than the previous videos that I've shared, but I still don't feel that the combat is satisfying enough. :think:
I guess I'll need to update the attack animations of the main character to make the whole combat look better...
Is there anything else I could do on the enemy side? Add more particles maybe? WDYT?
P.S. Changing the art or its style is not an option.