• Editor
  • Adding a Path Constraint disabled all IK Constraints

Related Discussions
...

In one single animation of my rig, the skeleton moves around a path constraint. In no other animation is this path constraint used in the rig, however because I've set the mover that all other bones are parented to as constrained to a path, even at 0% rotate and 0% Translate, the arms and legs of my rig no longer move with their IK constraints.

What am I doing wrong? How can I fix this? I cant remove the path constraint, nor can I do without the IK constraints.

EDIT: I think I figured it out - the Constraints is an ordered list and the Path Constraint has to be above the IK constraints for both to work.

Exactly! As you said constraints can be reordered, just apply the path first (:
Here's the documentation link: Constraints: Order