Thanks! Exactly what I need.
But I have found that order of multiskin is not saved when exporting. So my current solution is to name skins with prefix number that shows order of applying multiskin later in game engine.
And displaying order is stirring while I switch on and off different skins
last one viewed every time jumps to the first place of queue.
Probably skins order view can be combined with all skins list? Then the order when editing multiskins will be saved when exporting.
Pharan a écritHave you tried the 3.7 beta? The latest beta has multiple skin preview in the editor. Do give us feedback if something doesn't work well for you.
I have some mazy situation with my experience. I have two different skins for overriding character's head: 'helm' and 'gas_mask'. They apply different images to the same slot 'head'. When I pin one of the skin and select another
list of pinned skins showing pinned one but animation showing selected one. When I pin both skins no matter what is selected
animation showing last selected skin before I pinned both.
I think current selected skin must be additionally showed as first in the lower skin order window as overriding. Or do not affect on animation if it's absent in skin order list. Current behaviour quite unclear for me.