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  • Deformation paths not animating in 3.7.47-beta

Hi, I have some animation with paths (my rig has multiple paths, some controlled by bones and some just the pahts)

The paths controlled by bones work fine, but the keyframes for the path-only ones are not showing in the animations.

I returned to the previous version I had (3.7.43) and everything is working again.

Is this change intended? or is it a bug?

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Sorry, it is a bug. We've fixed it in 3.7.48-beta, which also fixes a number of crashes.

Don't worry, everyone knows the price of using a beta 😃

Thank you!

True, but it feels bad having released broken stuff. 😢 There are some crashes since 3.4 or so that our latest changes in 3.7.48 should finally take care of. These big changes (under the covers) come with risk that other things were broken. Spine is better for us getting through this though!

Hi, The problem seems to persist on 3.7.48-beta.

Aye, similar but slightly different problems. We're getting there. :nerd: Let's try it in 3.7.49-beta! Available now.

I can confirm it's working in 3.7.49-beta on the main window and outline on Animation Mode but it's not working in the Preview window

There's even this crazy bug where I play the current animation on the main window and you can see only the paths following the animation in the Preview Window.

What? You want Preview to work correctly too?! 😉 We've fixed it in 3.7.50-beta!

😃 thank you!