• Runtimes
  • Problem with Spine shader in Unreal 4.19 with ortho camera

Hi

My project looks this way in perspective

and it looks this way when I configure the camera to be orthographic:

This problem seems to appear when the spine object goes near an object with other object with translucent shader (It doesn't have to be another spine object, I had a similar problem with imported geometry using a translucent shader)

Is there some way to make spine work correctly in orthographic camera?

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YESSS! that worked, thank you very much.