Hi
My project looks this way in perspective
![](https://www.dropbox.com/s/lefu00r27nnphr6/spineCamera-perspective.jpg?dl=1)
and it looks this way when I configure the camera to be orthographic:
![](https://www.dropbox.com/s/whelh7u48j8d61k/spineCamera-ortho.jpg?dl=1)
This problem seems to appear when the spine object goes near an object with other object with translucent shader (It doesn't have to be another spine object, I had a similar problem with imported geometry using a translucent shader)
Is there some way to make spine work correctly in orthographic camera?