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Material added to my animation?
Hey guys, I've never had problems importing Spine animations into my Unity project - until today!
It seems like it's adding a glowing outline - a Material(the glowing particle?) to the assets, which is not intended and I have no clue how this has happened in the first place.
Additionally, I'm getting the error message
"Metal: Fragment shader missing texture binding at index 0 (_MainTex / Spine/Skeleton)"
Does anyone know what I need to do?
Thanks in advance!
You're using Unity on OSX? What version of Unity and OSX?
Was there anything that changed since the last time this worked correctly?
Hi there, I've been using Unity 2017.3.0f3 for a while, because it's been pretty stable.My OSX version is 10.13.5.
I had used a material for a hover/down effect on buttons in a different scene, that's how i was able to recognize it in the first place, though I don't know if this is connected somehow.
Otherwise I'm using Spine 3.6.53, the other animations should be that one as well.
And I just noticed that <Metal> is standing at the end of my editor window's title.
I really must have messed up something without realizing! No clue what is going on there or if it has something to do with it?
If you're sticking with the 2017 cycle, I think you should try 2017.4.
I think OSX allows you to install multiple Unity versions too so you don't have to completely toss out your old Unity verion and project.
2017.4 is their long-term support stability-focused version. It probably has a large number of bug fixes you can benefit from, and might include a fix for this.
As usual, back up your project.
Amazing!
I upgraded to Unity 2017.4.3 and after a new import(which I had tried before, but with not effect), it's indeed displayed correctly now, without glowing additional outlines!
Thank you very much, I was going crazy about this!