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Animations get ruined after testing stuff in Setup mode.
I'm using Setup mode to test how things would look or animate, if IK and Transform Constraints work etc. but i noticed that after that those changes affect my animations and the bones don't move properly even though they were keyframed at specific positions Also when i hide slots, lets say only the slots for a weapon, and then i show those slots in the weapon attack animation, the weapon will appear in all the other animations and in Setup mode. Why does this happen?
Setup mode is supposed to be used to setup your rig, any changes you make there will reflect in animate mode by design. If you want to test your rig, create a dummy animation for it. The keys in animate more are relative to the setup pose, this is why when you change something in setup mode, they will be changed also across all the animations.
Topics that ask for the same thing:
How do you test your rig?
How to reset pose
Changing things in "Setup" affects "Animations"
Oh wait, isn't the last one made by you? O:
When you hide a slot, you're not hiding it for real, but only in the editor to reduce clutter, If you want to hide an attachment, click on the attachment visibility instead, that is something that you can key.
Key Frames - Spine User Guide: Attachments
Erikari a écritSetup mode is supposed to be used to setup your rig, any changes you make there will reflect in animate mode by design. If you want to test your rig, create a dummy animation for it. The keys in animate more are relative to the setup pose, this is why when you change something in setup mode, they will be changed also across all the animations.
Topics that ask for the same thing:
How do you test your rig?
How to reset pose
Changing things in "Setup" affects "Animations"
Oh wait, isn't the last one made by you? O:
When you hide a slot, you're not hiding it for real, but only in the editor to reduce clutter, If you want to hide an attachment, click on the attachment visibility instead, that is something that you can key.
Key Frames - Spine User Guide: Attachments
Hey thanks for the quick reply, so if i have to hide the attachments instead of the slots how do i do it efficiently if there are many of them? My weapon has over 20 attachments. Is there a way to group stuff together in folders?
No folders but they are planned, you can click and drag to reactivate the visibility of many slots at the same time. You can also bulk select them by clicking control or shift, then clicking on the visibility of one of them to change it for all of the selected items. You can also store that selection by pressing Ctrl+ (a number from 0-9) and then press that number to recall the stored selection.
If you have an attachment that is an alternate version of something, you could consider placing them in the same slot.
Erikari a écritNo folders but they are planned, you can click and drag to reactivate the visibility of many slots at the same time. You can also bulk select them by clicking control or shift, then clicking on the visibility of one of them to change it for all of the selected items. You can also store that selection by pressing Ctrl+ (a number from 0-9) and then press that number to recall the stored selection.
If you have an attachment that is an alternate version of something, you could consider placing them in the same slot.
Folders would be very useful, i didn't know about selections so that will help, thanks!