I solved this problem:
For example, I have an animation "Idle", and when I save it, it is reset in the state "None"
However, during testing it was showing that the second related problem which leads to the error message Skeleton JSON file not set for ...
still persists. I discovered the cause of the problem in flawed behaviour of the Unity asset management system, unfortunately the solution took the whole week already since none of the numerous workarounds turned out to fix the problem.
Since so much time has passed already, I will publish the first part of the bugfix for you, so that the starting animation is no longer reset to None
and will continue with the other part of the bugfix separately.
I have just uploaded new packages with your bugfix as described above, you can download them here as usual:
Spine Unity Download
We can happily announce that the second remaining error (yielding the error message Skeleton JSON file not set for ...
) has just been fixed.
You can download the latest unitypackage from here as usual:
Spine Unity Download