hey erikari,
thanks for the reply!!
Meshes are often deformed with bones, but also often with direct deformation, and thats the issue.
I'm attaching the metrics so you can have a look.
another thing is, we are packing textures with texture packer, and gradually adding characters to the game. the problem is, whenever i have to add a new character to the game, i have to repack all the characters, and that is causing issue: say that in game we have character_03 and character_07, if i add character_04 and re-export, then the properties applied in unity to character_07 shift to character_04, requiring a lot of fixing and checking by the coders. Is there a way to export the new skel, pack just the new skin and update the atlas maybe? sorry, totally new to the built-in texture packer and i'm still trying to figure out how to use it at its best.
it must also be said that i'm not the one that set up the spine file - i might have done it in a more practical way otherwise - and this makes everything a bit more complicated as it is in fact taking over someone else's file mid-project.
thanks again for your help!