Hi, is there a way to bend the mesh joints so that it would look ok while rotating past 90 degrees?
My issue is here:



Is there a way to bend it like in arm B (the circle joint), but still keep the texture bend like in C? (forearm folds in front, sleeve design is also translated well into the bend until after 90 degrees)
The shape of the elbow at arm A also looks acceptable, except the forearm is at the back.
Please help! I've been searching and testing for days. Huhu.
Edit: We are also planning on doing the animation with costume design changes, so to preserve time and effort, we would like to avoid animating mesh vertices.