- Modifié
transforming parent bone without affecting child
Hi!
I'm new to animation and spine in general! I tried looking in the forum and the internet but I found no answer.
I have a humanoid character, the arm and the hand are separated. The hand is the child of the arm. I did it like this to make it easier to move around, but now that I want to move only the arm the hand transforms as well.
Any way I can only move the arm? Or do I have to separate both layers?
Thanks!
Hello avemon and welcome on board!
Why do you want to move the arm independently from the hand? Do you want to keep the hand in a specific position and adjust the pose of the arm around it?
If you have Spine Pro, you could create an IK constraint to make the hand easier to move, (if for example, your character is holding something)
There are no layers in Spine, do you mean you would like to unparent the bones, or did you draw hand and arm together on a same photoshop level and you're asking if it's more convenient to have them on two separate layers instead?
In the first case the answer would be to keep the bones parented, in the second case you might want to have the hand attachment detached from the arm to make it easier to rotate.
you might want to have a look at the training videos as they go over the concepts of skeletal animation and might also help you see what features you might find useful: Spine User Guide - Getting Started - YouTube
Additionally, if you want the hand to stay in place, you can also use a transform constraint. See Transform Constraints - Spine User Guide: Transform Constraints
I can make a quick example of this, should it be unclear how it applies to your use case.