Misaki
Thanks! ) I was able to recreate the movement based on your example. It works perfectly. Thank you so much!
yang123456789

- 14 déc. 2024
- Inscrit 6 août 2024
- Modifié
Hi I can see the pictures when I edited this post. Now they seems disapper.
Here are the original links of pictures:
I don't know why...I can't see any thing on chrome but i can see them on firefox...
And the chrome doesn't show links in the newest comment. but the link first comment show links normally.- Modifié
I dont know if you can see these pictures.
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![Erika
Hi, I followed the advice from Spine AI and tried adjusting the constraint order from top to bottom in the constraints list. I also experimented with the rotation value at both 0 and 100, and checked the "local" box as suggested.What I’m trying to achieve is:
I want the "sync with L" bone to move along the green circular orbit, just like the "L" bone moves along the red circular orbit.
(For context: the "L" bone orbits the green cross, similar to how Earth orbits the Sun.)I hope the attached picture helps clarify what I’m aiming for. The picture contains the parent/child relationships and the current constraint settings.
Thank you!
![Hi, I’d like to set up the "sync with L" bone with a transform constraint to copy the movement of the "L" bone. The bones S, M, and L are child bones of the green cross-shaped bone. Here’s the issue:
When the green cross spins, the child bones orbit around it as expected.
When I add the transform constraint to "sync with L," it follows the "L" bone correctly.
However, I need these two behaviors to work simultaneously. Specifically, I want the "sync with L" bone to follow the circular orbit of the "L" bone while "L" moves. Currently, "sync with L" stops moving when the transform constraint is applied.I’m trying to make many bones follow a circular path without setting them up manually. Did I make a mistake, or is it impossible for a bone with a transform constraint to follow its parent’s movement?
Thanks))
PS: I don’t think it’s an issue with the constraint order, but I still tried changing the constraint order of "sync with L" to both the top and the bottom. It didn’t work.
https://ibb.co/LkqW6Qh
https://ibb.co/GVSL1qD
https://ibb.co/mznxPcRMisaki It's just as you describe. Thank you so much!
Hi, I used the filter to find the draw order timeline! Before that, I realized the wrong keyframe was on an irrelevant bone. I don't know why. I delete it anyway.
Also, in the newest version of Spine, the dopesheet doesn’t seem to have the filter or lock button like user guide did, right? I’ve been working in the graph editor instead.Thank you for your reply. You’re always so timely—I really appreciate it!
I accidentally changed the draw order while in animation mode. Now, I can't go back to revise it because I've already made other changes. The problem is, I also can't find the specific keyframe where I made the mistake. What should I do?