Nate you legend!
Knew there was a method - think I had been trying to key the slot and thus it was turning the asset off for all animations and not just the individual one. Works perfectly!
Thanks!!
E
Nate you legend!
Knew there was a method - think I had been trying to key the slot and thus it was turning the asset off for all animations and not just the individual one. Works perfectly!
Thanks!!
E
Hey guys!
So I have a question. At the moment I have a rig that uses two arm assets (1 bent, 1 straight ... see image below).
For now I've been using the alpha channel to set whether this asset is visible/hidden.
Only problem is that with animation blending 1 arm is animating from 100% opacity to 0% and visa versa. During certain animations you can see the two assets fading in and out over the top of one another.
Is there another / better way of setting the visibility of an image?
E
Hey guys!
My first post! Hi! Hi! Hi! Hi! Hi! Hi!
OK - so I'm currently working on a super fun game being built in Unity. We've currently got animation states blending between one another - but every time we set the duration to 0.1 it seems to revert to a 0.2 setting.
Is this duration set anywhere inside of the .atlas / .json file that's exported out from Spine?
Thanks guys!
E
www.letsbrock.co.uk
twitter.com/letsbrock