letsbrock

  • 25 oct. 2017
  • Inscrit 12 févr. 2014
  • Hey guys!

    So I have a question. At the moment I have a rig that uses two arm assets (1 bent, 1 straight ... see image below).
    For now I've been using the alpha channel to set whether this asset is visible/hidden.

    Only problem is that with animation blending 1 arm is animating from 100% opacity to 0% and visa versa. During certain animations you can see the two assets fading in and out over the top of one another.

    Is there another / better way of setting the visibility of an image?

    E


    http://www.letsbrock.co.uk
    http://twitter.com/letsbrock

  • Hey guys!

    My first post! Hi! Hi! Hi! Hi! Hi! Hi!

    OK - so I'm currently working on a super fun game being built in Unity. We've currently got animation states blending between one another - but every time we set the duration to 0.1 it seems to revert to a 0.2 setting.

    Is this duration set anywhere inside of the .atlas / .json file that's exported out from Spine?

    Thanks guys!

    E


    www.letsbrock.co.uk
    twitter.com/letsbrock