我之前购买了正版,但是有一段时间没有使用了,请问我怎么找回我的正版下载页面呢?
halley62373

- 4 juin 2019
- Inscrit 24 avr. 2013
- Dans 欢迎使用Spine!
- Modifié
There is a character which hold a gun with two hands, we want to use IK in our game.
We use Cocos2d-x now, Is there related functions in runtime SDK? If so, what are they? When I call the functions, I should move the gun bone, or rotate it? Is there some examples online?
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We hope the player can rotate the gun in the game. And two hands can rotate and move with the gun, how should we do that? I think if one hand hold the gun, that will be very easy. But how to do it with two hands in the game? Is IK ok for it?
I meet a issue to blend two animations.
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take jump action for example, the the player jump in the air, I hope I can pause the animation, when it fall down, then I go on play it. Can I do this? How should I do?
I use setToSetupPose between animations finally.
Thank you again."key the things that changed at frame 0 of the second animation"
May I ask how should I do this?
Thank you very much!- Modifié
I have a slide and a stand animation. when slide animation haven't finished, I switch it to stand, then stand animation is not correct. Can you give me a hand?
btw: will there be detailed document for runtime-c? I want to control the animation more accurate. for example, I met a situation, I need to pause the animation for a while then go on animate it.
I think if Spine can generate atlas file, that will be better.
How should I make atlas file? I look for atlas tool in the internet , but got nothing.
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How should I flip the character?
How should I make atlas file?
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