eprime

  • 6 déc. 2024
  • Inscrit 17 juil. 2019
  • @eprime Glad to hear, thanks for your kind words! 😃

  • Harald @eprime While we usually don't provide any ETA, it will hopefully be done much earlier than September, otherwise something has gone wrong very unexpectedly.

    @eprime We are done adjusting the spine-csharp and spine-monogame code and examples accordingly for 4.2 and physics constraints. As you can see, we've kept our word and are done before September 😉.
    Please let us know in case you encounter any problems with the new integration.

    In the meantime: Happy Easter Holidays! 🙂

    • @eprime While we usually don't provide any ETA, it will hopefully be done much earlier than September, otherwise something has gone wrong very unexpectedly.

      • @eprime Sorry to say that the monogame runtime is not yet ready. Unfortunately we have been facing some issues recently which we could not resolve as quickly as we would have liked to. Nevertheless rest assured we're on it, so hopefully you will see some updates soon.

        • Hi @eprime, thanks for confirming!

          In that video you shared, which part is Spine? Those look like just sprites and meshes so I wasn't sure which objects were Spine animations.

            It looks cool, thanks for sharing @eprime! It's a little embarrassing frame-by-frame is still so tedious in Spine, but we'll get there in time.