baconbanditgames

  • 30 oct. 2024
  • Inscrit 1 mai 2015
  • @baconbanditgames GetRepackedSkin uses Texture2D.PackTextures which operates on simple rectangular textures. Note that this is runtime repacking which shall not be too costly performance-wise, so polygonal packing would not be an option under such circumstances (in most cases).

    Anyway, to keep loading times low it's advisable to trim your input image size down to avoid any unnecessary whitespace in the first place.