@asm0day, you can see here the player calls loadTextureAtlas. There it downloads the .atlas
file and collects a path for each atlas page image using parent + "/" + path
where path
is the image name in the .atlas
file. Currently the best you can do is modify the image names in your .atlas
file. Eg instead of page1.png
you could try ../otherdir/page1.png
or whatever you need. If that doesn't work, worst case you could modify the AssetManager code.
We'll see what badlogic thinks about allowing you to specify a list of URLs. Or maybe the image names could be used as URLs?