https://github.com/esotericsoftware/spine-runtimes
Would be the right URL.
https://github.com/esotericsoftware/spine-runtimes
Would be the right URL.
Thanks Nate, not sure how I missed that, I was even digging around looking for it. I'm looking forward to this!
I'm interested in Godot, and one of the turn-offs for me is that there is no Spine runtime. Is this the stick by which I measure all game frameworks now?
IIRC the Unity Runtime can't bake FFD, something about the Unity API not exposing access to blend shapes. I love that I can at least use the animation controller state machines with it though!
I'd like to use Spine to animate in some places where runtimes don't exist, so it would be great if I could load them in as standard 3D assets. I have a few questions before I dive into it:
It seems like FFD animations are basically a series of morph targets / blend shapes, is this right?
Can anyone think of any reasons why this wouldn't work, or why maybe I shouldn't bother? (part of me wonders if I shouldn't just rig and animate in Maya or Modo if just exporting them as FBX or DAE is all I want to do).
Thanks for any advise!
I'm sorry, I should have been more explicit. I backed the first Kickstarter, and didn't setup my forum account until now.
Jason L Perry
jasper@ambethia.com
Thanks!