Awesome! It seems to be working. Thanks guys. I'll try to keep posted for any other bugs. :yes:
JAngel

- 24 sept. 2014
- Inscrit 22 avr. 2014
- Modifié
Hiya,
Is there a new procedure to weighting? The weight feature isn't allowing me to select bind once after I rig and mesh... I've attempted the same procedure in 1.9.17 and it seems to work well. Thanks.
P.S The new interface customization is a nice touch! I hope you guys are able to make the interface detachable in the future!
Awesome. It seems to work for me! Thank you guys! As for the mesh visibility, is there a way to recommend it? I'm having to adjust my bones as I mess around with the mesh. It would greatly save some time. I know I can click on the mesh to see it, but having to click back and forth would seem like like a hassle in the later run especially for more complex rigging. In any case, thanks a lot!
Oh, I was experimenting, hahaha. Also, is there a way to toggle the mesh wireframe visibility while adjusting the bones? It's just when I want to be precise on where to place them. Thanks for responding!
Hello, I'm new to the forum and I just bought a license hoping to use it for my freelance. Overall I'm enjoying the software and still learning it.
I've been looking through the forums and watched your tutorials and cannot find a solution to this problem. It seems that once I convert an image to a mesh, it locks onto the bone permanently. I'm trying to adjust my bones according to how I've created my mesh, but whenever I translate my bones, the image moves with it even with compensate on. I manage to find a work around by binding weights to a different bone, but it's very counterintuitive. Is there a better way of adjusting my bones with the mesh locked in place? Also, is there a way keep the mesh visibility on while adjusting my bones, just to be precise on how where to place it. Here's a video, sorry that it's blurry and thank you.
- Modifié