Thanks for the info. I'm not sure why but the code doesn't seem to be working for me. I fixed the type having the same name as the variable and now I'm not getting any errors, the event just doesn't fire. I'm going to try setting up a spine character with events in a new project and see if it works.
Update: Event IS firing in new project. Now Maybe Ill update the spine runtimes
Update: I fixed the Event not firing. Silly me did not update the Referenced animation when I remade my player pre-fab. So the event I was trying to fire was on a different copy of the animation that actually had the event on it. Silly me, but it's working well and now I can use Events how I want. Thanks for helping.