Hello! I did not find in the documentation how to apply specular maps. If there is no such possibility yet, are there any plans to add such a feature?
How to apply specular maps in godot?
The current documentation for spine-godot does not mention support for specular maps. It primarily discusses the integration with Godot's 2D lighting system using normal maps. To use Godot's 2D lighting with Spine, you need to provide normal maps for your texture atlas, but there is no mention of specular maps. As for future plans to add such a feature, the documentation does not provide any information on that.
This is currently not supported by spine-godot. I've created an issue here:
EsotericSoftware/spine-runtimes2835
Luke Hello! I downloaded the new version of spine-godot editor today. I opened an existing project with examples of spine and did not find any properties for specular map there. The atlas has only a normal map in the import and the SpineSkeletonDataResource has only a texture and normal maps.