• RuntimesGodot
  • How to apply specular maps in godot?

Hello! I did not find in the documentation how to apply specular maps. If there is no such possibility yet, are there any plans to add such a feature?

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The current documentation for spine-godot does not mention support for specular maps. It primarily discusses the integration with Godot's 2D lighting system using normal maps. To use Godot's 2D lighting with Spine, you need to provide normal maps for your texture atlas, but there is no mention of specular maps. As for future plans to add such a feature, the documentation does not provide any information on that.

11 jours plus tard

ram876 My PR adding specular map support to spine-godot was merged this morning on the 4.3-beta branch of the Spine Runtimes. The latest builds of the spine-godot editor and GDExtension should be available soon, so please check them out and let us know if you run into any further issues.

    9 jours plus tard

    Luke Hello! I downloaded the new version of spine-godot editor today. I opened an existing project with examples of spine and did not find any properties for specular map there. The atlas has only a normal map in the import and the SpineSkeletonDataResource has only a texture and normal maps.

    • Luke a répondu à ça.

      ram876 Thank you for letting me know it's not working as intended; I'll check that out as soon as I can and get back to you when it's fixed.