Rectangle
Parallel hierarchical bones
Whip reaction
Rope slack
Rectangle
Parallel hierarchical bones
Whip reaction
Rope slack
Interesting applications! They are like physics unit tests.
Double back physic chain
OMG, very cool!! The rigs seem like they can be used for a lot of different things, which is very exciting.
It's great when I see a rig and wonder WTH is going on!
@Nate I am not sure if the potential was clear in the last video.
Double back physics chain that allows fixed position on both ends. The reddish bones are primary for slots and the grayish bones are supplementary.
Yeah I can imagine it being useful some things. It'd be easier to see how stable the ends are if it had images. There seems to be some scaling going on.
One of the challenges was to create a rigid chain that is pinned at both ends and droops in the middle. Chain links are rigid, so shouldn't stretch. In Arman's chain video he uses a path and and IK, but the movement is somewhat limited to keep the path length from fluctuating.
It's a really short chain .
More dynamic banner with physic constraints
Forsehorten banner by rotating one bone
Compression wave on texture with increasing momentum
3x3 physics bone network jello
Slack rope fabric simulation
Scissor mechanism physics
Elastic 3d cone test.
ur tests are very inspiring! thanks for sharing with us mate!
Jellyfish exercise. Learning so much already from Cydoni academy.
We did a cool jellyfish during the 4.2 beta, but sadly the project can't be opened anymore. We turned strength waaay down, so the long tendrils stay behind but react to the movement.
Nate Was there a video of it?
@Nate Yes, turning down the strength on the tentacles helps with the delayed reaction but also remain responsive. I was in hurry of finishing tentacle rigging and recording before work.
I think there were GIFs, but they got posted to a chat that doesn't keep the attachments. I've asked Soeren, maybe he still has them. It was a cool example of physics being a main component of the skeleton's motion.