• Runtimes
  • Will Spine Runtime support for Flutter?

Wow, that's very cool. What Spine Runtime version does this support? It looks like this is based on the spine-ts 3.8 runtimes, correct? Did you do any benchmarking?

Related Discussions
...
Mario a écrit

What Spine Runtime version does this support?

The exported animation from Spine to 3.8 works correctly. The WEBP image format is supported also. A limitation was noticed: only rotations in atlases 0 and 270 are supported.

Mario a écrit

Did you do any benchmarking?

There are no benchmarks. There are working examples with stable FPS: https://github.com/signmotion/spine_flutter/tree/enhanced_example

Very interesting, thanks! I've added it to the runtimes page. There are a number of forks, is the original project (jtakakura/spine_flutter) the best for people to check out?

I have converted spine 3.8 to dart and run. But when use triangleRendering=true in canvas, it has some white lines at the edge of each triangle. When running on the flutter web it doesn't happen

Nate a écrit

Very interesting, thanks! I've added it to the runtimes page.

Nice, Nate! But I don't think we can split Dart & Flutter for animation: they work together.

Nate a écrit

There are a number of forks, is the original project (jtakakura/spine_flutter) the best for people to check out?

Yes, the original fork is the best for people to check out.


conganhphamnd a écrit

I have converted spine 3.8 to dart and run. But when use triangleRendering=true in canvas, it has some white lines at the edge of each triangle. When running on the flutter web it doesn't happen

I fixed that problem here: https://github.com/jtakakura/spine_core/issues/3
On Android this fix works. Sorry, I can't check for other platforms at this moment.

Cool! The rendering could be improved a lot by using Canvas.drawVertices():
https://api.flutter.dev/flutter/dart-ui/Canvas/drawVertices.html

Instead of submitting triangles individually, you can submit multiple triangles at once. You could also batch the triangles of consecutive attachments into a single Vertices instance if neither the texture nor the blend mode change, further decreasing the number of draw calls, increasing performance significantly.

4 jours plus tard
sign a écrit

I fixed that problem here: https://github.com/jtakakura/spine_core/issues/3
On Android this fix works. Sorry, I can't check for other platforms at this moment.

I tried that before. I think the problem is 0.5 pixels (between 0-1 pixel). I tested on 3 devices: samsung tab (1), nokia full hd (2), samsung full hd (3).
(1) & (2) no problem, But on (3) it has some transparent lines at the bottom (at the edge of each triangle). It occurs when the spine uses triangles and vertices.

https://ibb.co/wWcSGw6


I don't know why, but I found this.


When using Draggable. When I drag from top to bottom, it has some white lines on the edge of each triangle

https://ibb.co/KDbrNyv
https://ibb.co/4MV8KkW


I think canvas.drawVertices can fix this problem. :grinfake

conganhphamnd a écrit

I think canvas.drawVertices can fix this problem. :grinfake

It's likely. Rendering via Canvas drawVertices is also MUCH more efficient.

12 jours plus tard

Since Putler attacked my country, I think the opportunity to return to optimize the runtime I will not appear soon.

I'm so sorry to hear. Hope you and your loved ones can stay safe somehow.

4 jours plus tard
sign a écrit

Since Putler attacked my country, I think the opportunity to return to optimize the runtime I will not appear soon.

I am really sad to hear this news :tear: . I hope good things come to you and your loved ones. I hope in the future you can continue to develop this library for the community. :yes: