Documentation sur les runtimes Spine
Vous trouverez ci-dessous une documentation complète pour utiliser les runtimes Spine. D’autres ressources pour obtenir de l’aide incluent la FAQ Spine et le forum Spine.
To get the latest source code, explore Spine Runtimes example projects, or file bugs, visit our Spine Runtimes GitHub repository.
- Guide de runtimes Spine
Découvrez comment charger, créer et manipuler les squelettes dans vos applications en utilisant les runtimes de Spine. - Spine Runtime terminology
Terminology used throughout the Spine Runtimes. - Using the spine-unity runtime
How to use Spine with Unity. - Using the spine-c runtime
How to use Spine via the generic C runtime and integrate it into your engine. - Using the spine-cpp runtime
How to use Spine via the generic C++ runtime and integrate it into your engine. - Using the spine-godot runtime
How to use Spine with Godot. - Using the spine-flutter runtime
How to use Spine with Flutter. - Using the spine-ue runtime
How to use Spine with Unreal Engine. - Using the spine-phaser runtime
How to use Spine with Phaser. - Using the spine-sdl runtime
How to use Spine with SDL. - Using the Spine Web Player
How to easily embed Spine animations in your website. - Spine Runtimes list
A list of all official Spine Runtimes as well as 3rd party runtimes.
- JSON format
Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools. - Binary format
Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools. - Atlas format
Runtimes load this data to display images efficiently.
- Skeleton Viewer
A tool to load and display exported skeleton data. - Super Spineboy
An example platformer game showing how Spine can be used. All code and assets are included.