Magnesus

It uses in-game graphics and mechanics but all character animations and the diamond animation are done in Spine2D. Sounds are bought from acapela-box mixed to make gibberish bable talk. :)

http://www.youtube.com/watch?v=bO3S3CBTD50

The audio quality is a little sub-par because I had a wrong volume setting.
What do you think? I know the trees would look much better if they had paralax animation but while drawing them I forgot about it and mixed the layers (so making them paralax would mean redrawing most of the background).

One time in Chrome the video played too fast - reloading helped.
Magnesus

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Freidenker01

I think the contrary movement of the foreground layers is quiet confusing sometimes (especially when you use those fast cameramovements)
Shouldn't they move the same direction as the midgorund/background?
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Freidenker01
  • Messages: 57

Magnesus

Yes, it's fixed in newer versions. It was a stupid mistake. :) I have to record a new video, but didn't yet have time to do it. First version of the game is almost ready.
Magnesus

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  • Messages: 111

Magnesus

New video (no sound effects and generic music from YouTube):

http://www.youtube.com/watch?v=Gw9Wqk32x7w

The swimming animation for wizardess and knight is not really done yet, it was supposed to be flying animation that I reused for swimming. :)

PS. I think I still have the paralax animation wrong. The far away things should be slower while in mine animation they are faster I think. I will check it again. :think:
Magnesus

Kickstarter Backer
  • Messages: 111


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