JoshPowlison

updateAppliedTransform() is listed in the docs as critical to use after updating Bone.a, Bone.b, Bone.c, Bone.d, Bone.worldX, and Bone.worldY.

However, in the Unity runtime, Bone.UpdateAppliedTransform() is an internal method, not a public one.

I want to check if this is an oversight, or if the documentation is out of date.
Thanks!
JoshPowlison
  • Messages: 2

Nate

Yep, it should be public. We'll get this fixed up, thanks!
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Nate

Nate
  • Messages: 11386

Harald

This has just been fixed, a new unitypackage is available here as usual:
Spine Unity Download
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Harald

Harri
  • Messages: 3457

JoshPowlison

Thank you so much for the quick response, this is great!
JoshPowlison
  • Messages: 2


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